Overcoming Barriers to Develop Presentation Skills - Craven College
An OTLA project by Craven College to establish a holistic approach to overcoming learners’ barriers to spoken language assessments.
An OTLA project by Craven College to establish a holistic approach to overcoming learners’ barriers to spoken language assessments.
This toolkit is offering a step-by-step guide to creating staff-student partnerships for use by providers and reflects the key findings from four pilots.
The objectives of the pilot were to identify, explore, develop and disseminate, through four practitioner-led collaborative projects, effective approaches to developing student-staff partnerships to enhance staff members’ digital capabilities.
The objectives of the pilot were to identify, explore, develop and disseminate, through four practitioner-led collaborative projects, effective approaches to developing student-staff partnerships to enhance staff members’ digital capabilities.
This toolkit is offering a step-by-step guide to creating staff-student partnerships for use by providers and reflects the key findings from four pilots.
A case study of a project that sought to develop a model to support training provider and employer-based mentors, to support their own apprentices towards completion of their apprenticeship.
A case study of the development of employer partnerships with industry, industry immersion for business teaching staff, and effective preparation of learners for external assessments.
A case study exploring the collected output of a collaborative educational partnership between educational providers and employers which deployed staff CPD placements to increase subject knowledge and confidence of educators.
As part of the OTLA National Technical Skills Programme, Gateshead College undertook a feasibility study to see if they could create an incubation studio that could support a transitional stage for students progressing from college game development and digital courses into the creative digital sector, specifically focused on the Games/Virtual & Augmented reality industries.
This phase was delivered by touchconsulting and CETTAcademy to evaluate the role of Advanced Practitioners (APs), as defined by Tyler et al (2017).