Gamification and Closing the Feedback Loop
This project used gamification to enhance the quality and use of feedback in consultation with English and Maths learners.
This project used gamification to enhance the quality and use of feedback in consultation with English and Maths learners.
This project took an inclusive approach to target setting by encouraging English and Maths learners in HMP Liverpool to reflect on their strengths and weaknesses.
This project aimed to reach the 'forgotten' learners, no longer able to access classroom-based learning and on the wrong side of the digital divide.
Buliding on their OTLA 6 research, this project introduced vocational teachers to phonics-based approaches to enhance their learners’ vocational literacy.
The aim of the project was to gain an insight into how Functional Skills Maths learners perceive questions, in order to overcome the real barriers to achievement.
This project trialled the effectiveness of using a linguistic phonics intervention in one-to-one online sessions with Entry Level 2 Literacy learners.
This project explored using audio as a key tool to embed phonics into the delivery of ESOL and Functional Skills English.
This project aimed to address the issues that ESOL learners were having with remote learning.
This project explored strategies to aid vocabulary retention for ESOL learners and mindfulness exercises to improve language outcomes and learner confidence.
This project: ‘Ready to Send and Receive’ attempted to improve ESOL learners’ skills in writing and reading emails.